If gorillas were evil and could speak, they’d be a lot like jungle
orcs. Jungle orcs live a simple existence, moving through the
jungle hunting and gathering food in clan groups (equivalent
in size to the squads given in the orc Monster Manual entry, plus
150% noncombatants). Although combat is common within the
clans, it’s relatively bloodless and hardly ever lethal. Only when
jungle orcs encounter other clans or other races do they show
the true extent of their violent, evil nature.
Conquest is a baffling concept to jungle orcs. They attack,
take whatever strikes their fancy, and move on. They lack the
discipline required to maintain the things they steal, so they
always seek weakly defended settlements and caravans to replace
those things that break or wear out in the humidity of
Occasionally an individual jungle orc questions the need for
constant battle, or seeks strategies other than brute force. These
are often the more intelligent members of their clans. Such
iconoclasts often leave the jungle—at least temporarily—to
Racial Traits: Jungle orcs have all the half-orc racial traits given in the players handbook, with additions and exceptions as
• Low-Light Vision: A jungle orc can see twice as far as a human
in starlight, moonlight, torchlight, and similar conditions of
poor illumination. He retains the ability to distinguish color
and detail under these conditions.
• No darkvision.
• +2 racial bonus on Heal and Survival checks: Jungle orcs must
be self-suffi cient in order to survive their environment.